Character Creation
Overview
I take character creation very seriously. To that end, I've
collected a bunch of words about creating characters here. Read
them through while creating the character, if possible, and steal
ideas from them.
The Basics
The most important thing about any character in my campaign is
background and description. You could even run a character in my
campaign without any other stats at all, if you'd like, although
it's sometimes convenient to roll a dice or compare numbers, etc.
<shrug>
Anyway, don't be afraid to suggest rules variations you'd like
to try out, etc. I'm extremely severe towards any sort of
munchkinism (which translates, roughly, to "any
character who tries to get power and enormous game-world status
without working honestly for them".), so don't try to use
this to your advantage. However, if you just want to have fun
with stuff, go ahead. I'm all for it.
I expect two things from each player prior to starting them
playing in my campaign:
-
A character description/background
document - This is a document describing both the
character you intend to run, as well as his or her personal
history. You're encouraged to write as much as possible.
Experience and/or level awards are available for characters
who
-
A character sheet - This is a basic
character sheet, nothing particularly unusual. Attributes can
be rolled any way you wish, or even hand-picked, with the
stipulation that they should match the description, and not be
too outrageously high. I reserve the right to arbitrarily
reduce attribute scores before accepting characters into my
games.
You should probably make a couple of copies of each of these,
so that I can keep one in my possession, and pore over it late at
night when I'm bored. E-copies are particularly useful (I use a
Windows-NT box, but I'm good with computers, and could probably
coax a Mac disk or something to work if hard-pressed. Try to make
it easy for me if you can.)
A Checklist
Creating a character is a long and involved process, and it's
easy to forget stuff. To help you remember all the things you
need to do, I've prepared this checklist. Page number references
from the revised 2nd edition Player's Handbook (the black one with
the adventurers bursting into through a door on the cover)
-
A Detailed Character History - More on
this in the Player package, but briefly, this is where your
character came from, what made him who (s)he is today, etc.
The more words, the better.
-
A Detailed Character Description - This
includes such things as what your character looks like, how
(s)he acts and behaves, what (s)he believes, what (s)he wears,
etc.
-
Choose class and race - This is a big
step, and should probably come out of your character
description. Note that non-humans have a hard time in my
world, and in Museurth, only human characters are allowed at
all (unless you have a really convincing reason to play a
Dylph or an irn or something).
-
Weapon and Nonweapon Proficiencies -
(Chapter 5). Nonweapon proficiencies should come out of your
character background, as should weapon proficiencies.
-
Equipment - (Chapter 6). Choose
equipment based on starting money as listed, unless you can
come up with a convincing reason why your character has more
money (you can have less money if you want without even asking
me).
-
Ability Scores - Give me ranges for
these, based on your character description, as described in
the Player Package. Justifications for particular values
would be good, here, if the value is unusually high (14 or
above) or unusually low (6 or below). (p18-25)
-
Combat Stats - This includes your THAC0
(p121 + modifiers), your Armor Class (AC) (p99+modifiers), and
your Hit Points (p16 + modifiers)
These are the important things. You can come up with other
stuff too, like age and weight and stuff, but as long as these
things are there, your character will be considered playable in my
campaign.
Character Backgrounds
I use character backgrounds for plot ideas and motivating
players, so the richer and more original the background, the
richer the character's (and hence, the player's) involvement in
the game world will be.
Some things to think about for character backgrounds are:
- People that the character may have had in the past:
parents, friends, mentors, servants -- anybody significant to
the character can be documented.
- The character's homeland. Depending on the campaign, you
can invent this, or I will give you options. Contact me
before creating characters if you care about this issue.
- Why is the character adventuring/doing whatever the
adventure dictates? This is one of the more important and
unusual questions: if there isn't a satisfactory answer to
this, the character might fizzle before it has a chance to
make its mark on the world...
- What do you (as a player) hope to get out of playing this
character? Answering this helps me, as a game master, to help
fulfill your hopes.