<page>
<title>Aldoran</title>
<summary>A country of warriors, abandoned far from home.</summary>

<head>Description</head>

  <p>Aldoran <link href="Aldoran.wav">[pronunciation]</link> is a
  small nation, battling against the forces of Chaos for a piece of
  the world for its citizens to live in piece.</p>

  <p>Ruled by a hereditary monarch, the people of Aldoran are
  relatively well-off.  The battle against the nasty creatures in the
  wilderness has been going on for years, and the human forces appear
  to be holding their own.</p>

<!-- ocean on the south. -->
<!-- women serve in military -->
<!-- large battalion (maybe 500 people??) -->

<head>History</head>

  <!-- How did these people end up here?-->

    <p>300 years ago, in (distant?) lands, a great war was fought
    between two great empires, Megamemnon <link
    href="Megamemnon.wav">[pronunciation]</link> and Al-tok <link
    href="Al-tok.wav">[pronunciation]</link>.  Al-tok, in the third
    year of the battle, acquired the services of a powerful wizard.
    This wizard, rumored to be an evil dragon, a worshipper of demons,
    and worse, cast a dread spell on whole batallions of the enemy,
    sending these batallions to far off locations, where they could
    never get back.</p>

    <p>Some batallions were sent to the bottom of the ocean, where
    they drowned, some were sent to horrible hot deserts, where they
    died of exposure, and others were sent to their doom in caves deep
    underground, from which there was no escape.  Some believe that
    these batallions were sent to other worlds entirely, and could
    never get back.</p>

    <p>Three battalions, ruled by Lord Curtis Aldoran, were sent into
    the center of a horrible forest, populated with unknown and
    unnamed horrors.  They managed to hold their own, build crude
    forts, and beat back the wilderness enough to survive.  They bore
    children, trained them to fight as well, and took over more and
    more of the land.  Major Aldoran, a truly great war general,
    managed to create a small kingdom (named after himself) in which
    his people could live before he died, still fighting, in a battle
    against a legion of Orks.</p>

    <p>3 generations later, the kingdom expanded to include a piece of
    shoreline.  The Kingdom of Aldoran built a large sailing ship,
    using knowledge still posessed by elder members of the kingdom,
    engineers from a previous world.  They built the ship, named the
    Homeseeker, and it set forth to find Megamemnon, if it could.  The
    brave explorer Kurt McDougal sailed forth with a crew of 70 men.
    They were never heard from again.  One further ship was built, the
    Tradeseeker, which sailed abroad, trying to find other civilized
    kingdoms with which to trade, but came back from each direction, a
    failure.  The ship was eventually beached in the harbor city of
    Porton, where it stands to this day, maintained by a small grant
    of the government as a historical artifact.  No further ships were
    built.</p>


<head>Governmental System</head>

    <p>Aldoran consists of a scattering of cities and towns throughout
    its interior, ruled over by a hereditary king.</p>

    <p>Interestingly, the king's eldest boychild is not chosen to be
    the next king.  Instead, the children are trained in the arts of
    war, and the one who performs the best is chosen to become
    king.</p>

    <p>There are two local governmental systems in Aldoran.  One is
    for the relatively safe and peaceful towns in the interior, and
    one is for the towns and forts surrounding the Kingdom.</p>

    <p>In the interior, local political rulers consist of Barons, who
    are nobles who hold and administer land and many towns, and Lord
    Mayors, who perform the administrative duties and administer
    justice in individual towns.  Crime rates tend to be low, so the
    law enforcement in local towns typically consists of a few strong
    farmers and their eldest sons, who mete out judgement with a
    strong arm and (sometimes) a large blunt object or three.</p>

    <p>In the exterior, the economic system, and thus, the control of
    the towns, is quite different.  These towns and forts tend to be
    dominated by the military, who get paid in goods and gold.
    Support industries build up around these military bases.  The
    leaders of these towns are typically Barons.  They rule the town
    and control the military, in most cases.  In some rare cases
    (particularly those where much military activity is going on), the
    Baron delegates most of the administrative duties of the outpost
    to a Lord Mayor.  Law enforcement in these towns tends to be
    performed by the military itself, with individual cases brought
    before the Baron or Lord Mayor, if appropriate.</p>

    <p>In some cases, there are infractions against the law which
    merit more sophisticated perusal by trained investigators.  To
    this end, there is a special branch of the military, known as the
    Royal Investigative Force <em>(change this name)</em>, which is
    sent out to deal with such knotty problems as they arise.  In
    addition, members of this organization travel from town to town
    searching out problems that might arise.  They are often called in
    as experts when a trial for murder or treason is being exacted.
    Their organization reports directly to the king, and to no
    others.</p>

    <p>Every boy must report for compulsary military service from the
    age of 12 until the age of 20.  A girl must report for military
    service at age 14, until the age of 20.  At the end of this
    period, the boy or girl may choose to remain in the military, or
    to go home, typically to follow in the trade of his father.
    Occasionally, youths are turned away from their compulsary service
    after a year, after determining that they are unfit for service.
    This is very shameful, and happens rarely.</p>

<head>Major Laws</head>

    <p>There are few laws in Aldoran.  Most towns and outposts mete
    out judgement as seems appropriate at the time.  Murder and rape
    nearly always end in the execution of the criminal, as well as
    crimes of malicious witchcraft, treason against the crown (which
    includes interferance with the war effort against the Forces of
    Chaos).</p>

    <p>Other crimes are punished on a case-by-case basis, with typical
    punishments being fines, imprisonment, and public service.</p>

    <p>If a boy refuses to report for his compulsary military service,
    he is typically punished: public lashings, imprisonment, and the
    like are not uncommon.  At the very least, in the most lax parts
    of the nation (deep in the interior), the family is fined.</p>

<head>The People of Aldoran</head>

    <p>There are two predominant racial groups in Aldoran.  Both are
    human.  There are very few nonhumans who interact with society.
    In the capital, a few delegates of the Crag Trolls represent their
    people and the treaties which have been made with them.  Most
    other nonhumans are considered the enemy, and are killed on
    sight.</p>

    <p>Of the humans, there is a rough north-south split to the
    population.  In the north, the tall blonde Klatchian's dominate,
    descendents of the two Klatchian batallion, while in the south,
    the shorter, red-haired Scotsmen live, descendents of Arthur
    McDougal's batallian.</p>

    <p>Aldorans, on a whole, are a loud, good-natured bunch.  Open and
    honest by and large, the constant battle with the forces of Chaos
    have left the populace with little time or patience for the
    political intrigue and backbiting which normally rots a kingdom
    from within.</p>

<head>Religion</head>

  <head2>Overview</head2>

    <p>There are two gods in Aldoran.  The first, Ailix, a god of war,
    is worshipped, largely, by warriors and their like.  The second,
    Asmon, is the god of Agriculture.</p>

  <head2>Ailix</head2>

    <p>Ailix, the God of War, grants men but one gift: that of life.
    After that, men are on their own.  There are priests to Ailix, and
    they can wield divine magic, but it is not a gift from Ailix.  It
    is a side effect of their devotion and faith.</p>

    <p>Men who die bravely and fiercely die with Ailix's favor, and
    can go on to the fields of battle of death, wherein they fight in
    causes in the afterworld for Ailix himself, in his vast army.  The
    more accomplished warriors they are in life, the higher their rank
    within Ailix's afterworld army.</p>

  <head2>Asmon</head2>

    <p>Asmon, the god of Agriculture, requires that men work hard and
    long in the fields to earn the harvest that the god bequeaths upon
    them.  The only way to earn Asmon's respect is to eliminate all
    traces of softness and laziness within themselves, and struggle to
    receive Asmon's bounty.</p>

    <p>A typical farmer's life remains mostly the same from the age of
    20 (when he ends his compulsary military service) until the age of
    around 65, when he has worked himself out.  Every morning that
    there is work to do (depending, of course, upon the season), he
    rises with the sun, working in the fields under a Field master
    until nightfall, with only brief stops for meals.  All work is
    done in this fashion, from plowing to seeding to weeding to
    harvesting to preserving the food for winter.  In the winter
    months, there is less work, so the farmers spend this time resting
    and enjoying life, before springtime and its harsh schedule begins
    again. </p>

    <p>It is believed that Asmon detests laziness, weakness, and fear,
    and that this schedule must be maintained, lest a blight fall upon
    the land.  In recent years, a blight <em>has</em> fallen.  They
    were warned.</p>

<!--
      Major Religious Figures
      Customs
      Style of Clothing
-->

<head>Holidays</head>

  <head2>Harvest Festivals</head2>

    <p>Throughout Aldoran, around the time of the harvest, there are a
    number of harvest festivals in various parts of the land.  There
    are those who travel from place to place, in order to attend as
    many of these festivals as possible, be they contestents in the
    great games, merchants attempting to sell as many goods as
    possible, or just revellers, hoping to have as much fun as
    possible.</p>

    <p>There is, of course, lots of food and entertainment, dancing
    and drinking.  There are the great games, in which all come
    together, farmers and soldiers, craftsmen and merchants, and
    compete for various prizes (best scythe fighter, best polearm
    fighter, furthest distance run, other contests of physical prowess
    and might, contests of music, brewing, and oration are common).
    Some of the more popular contestants (known as gladiators) have
    fans who follow them about to see their victories (and
    losses!)</p>

  <head2>Lord Curtis Aldoran Day</head2>

    <p>A very special celebration to the people of Aldoran is Lord
    Curtis Aldoran day.  It is the day, May 3rd, that the people of
    Aldoran first arrived in this place, and started to make their
    stand against the horrors that existed here.  It was first
    celebrated on the twelfth year after arrival, when it became clear
    that the original citizens were going to survive.  Lord Aldoran
    was crowned king on that day, and it is looked upon as a good omen
    for the monarch when a king is crowned on this holiday.</p>

    <p>Most cities and towns have celebrations on this day, but many
    people make the long trek into the capital city of Rowenburg to
    enjoy the celebrations there.  Every year, the city tries to outdo
    all previous years' festivities, and provide the most lavish
    entertainment, the most extreme stunts, and finest gladiators
    compete for extravagent prizes.  Once, a Lord set his daughter's
    hand in marriage as the prize for the finest swordsman, and more
    than once, the King himself has offered land and titles to the
    winner in a particular contest.  The skill exhibited at these
    contests is breathtaking.</p>

    <p>Also, the King personally gives out awards and promotions on
    Lord Curtis Aldoran Day, and every year, makes a speech to start
    the festivities in Rowenburg.</p>

<head>Educational System</head>

    <p>Booklearning is relatively rare, and truth be told, looked upon
    with some suspicion by the populace of Aldoran.  The church will
    teach all those who wish to learn to read, and there is a royal
    library in Rowenburg which contains copies of books written in
    Aldoran since the populace settled here.  The library is the place
    to go for those who wish to learn the more scholarly ways.  Most
    do not.</p>

    <p>The Fire Magi maintain their own library, and those who wish to
    study with them travel to their fortress, only to emerge when they
    have mastered their control over the flame.</p>

<head>Economic System</head>

  <head2>Overview</head2>

    <p>The economic system in Aldoran serves two purposes.  First, the
    people of Aldoran must get enough food for themselves and their
    children during the summer and fall months to last throughout the
    winters.  Secondly, the war effort against the forces of Chaos on
    the borders must be funded.  The economic system in place meets
    both of these needs adequately.</p>

    <p>The king taxes to support the war effort.  30% of all goods
    produced get delivered to the King.  These goods are redistributed
    to the various military institutions after the King removes his
    small share to support his own household.</p>

    <p>In good production years, the king sometimes takes more goods,
    and launches major offences against the forces of Chaos, sometimes
    taking more land or building more Keeps.  In bad production years,
    the King may take fewer goods, cutting back on military activities
    to a bare minimum.  Thus, the military is rarely an unreasonable
    burden on society.</p>

  <head2>Notable Products/Commodities</head2>

    <p>Aldoran is an unusual country in that it is isolated from other
    countries altogether.  It has no trading partners, and thus must
    produce all of the goods that it consumes itself.  In addition,
    the economy is tied up with the war effort.  This combination of
    things forces certain products to be unavailable in Aldoran.</p>

    <p>There are, however, a few products that Aldoran makes extremely
    well.</p>

    <p>Soldiers, for one.  Born into a life of military service, all
    citizens must enter military service, men at 12, women at 14, and
    stay within until the age of 20.  Many elect to stay on, and spend
    the rest of their lives fighting grim horrors from the wilderness
    that surrounds Aldoran.  The military training and experience
    available in Aldoran is exceptional, and an experienced Aldoran
    warrior is among best of the world's warriors.</p>

    <p>The second product that Aldoran excells in is whiskey.  A lot
    of whiskey is brewed and consumed in Aldoran, and certain brewers
    have perfected the art, producing truly fine whiskeys.  A few
    brewers, particularly in the south, produce highly acclaimed
    whiskeys, Glenmaroch and Leflam being two of the better known.
    Bottles of these whiskeys aged 15 or more years typically sell for
    50 or more gold, while some bottles can bring a brewer
    thousands.</p>

    <p>The groundwork for these two exceptional skills were brought
    with the original settlers of Aldoran from the old kingdom.  The
    Scottsmen had been renowned in Megamemnon for their mastery of the
    brewing arts.  The army in Megamemnon had been already one of the
    best in the world.  Now, hundreds of years later, honing these two
    skills, who can guess how much they've improved?</p>

<!--  Economic Leaders -->

  <head2>Major Trading Partners</head2>

    <p>Aldoran appears to be isolated altogether from other humankind.
    There are no civilized nations bordering them: only tractless
    wilderness.  The early settlers attempted to travel by ship to
    far-off lands, but came back, reporting that only more forces of
    Chaos existed in all directions.  Aldoran appeared to be entirely
    alone.</p>

    <p>After about 20 years of life in this remote place, however,
    representatives from a nonhuman race in the nearby mountains, the
    Crag Trolls, came to offer treaties of peace and trade.  From the
    Crag Trolls, the humans received iron and steel for tools and
    weapons, gold and silver for currency, and skilled labor to make
    any and all of these things.  The Crag Trolls are fine
    swordsmiths, and can forge a mean plow.  There are still human
    smiths, as the Crag Trolls expect high prices for finished goods,
    but sell raw metals for very reasonable prices.</p>

<head>Military</head>

    <p><em>The military is discussed at length in other parts of this
    document.  One day, I might say more here.</em></p>

    <p>There are occasionally those who irrationally believe that the
    military is unnessecary.  These people are clearly wrong.  The
    unexplored wilderness surrounding the Kingdom are packed full of
    all sorts of nasty creatures who regularly attack the borders,
    trying to get access to the rich fields of plunder found
    within.</p>

<head>Magic</head>

  <!-- Prevalence, legal static, institutions, education, general attitude-->

  <head2>Overview</head2>

    <p>Magic in Aldoran is almost entirely dominated by practitioners
    of elemental fire magic, known as the Fire Magi.</p>

    <p>There are other mages, most of them in small towns and cities,
    elderly mages laborously teaching earnest apprentices.  Some of
    these were once Fire Magi, others learned the magic on their own.
    None of these are a match for that organization of the wielders of
    fire.</p>

  <head2>The Fire Magi</head2>

    <p>Descended from a small group of fire mages originally sent to
    Aldoran, the Fire Magi continue their dark and secret traditions,
    smiting the foes of the country with firey magic.</p>

    <p>The Fire Magi are feared.  They dress, to a man (as only men
    can join their ranks), in deep crimson robes, trimmed with gold
    fibers.  Their heads are covered, their features shadowed, their
    hands are held, always, precisely folded in front of them.  They
    rarely speak unless directly addressed, and then only shortly.
    They never show emotion of any sort.  And they wield
    earthshattering power.</p>

    <p>The Fire Magi fight alongside the soldiers of Aldoran, blasting
    their foes with fiery destruction.  Although largely feared and
    distrusted, the Fire Magi are grudgingly admitted to be invaluable
    in the fight against the forces of Chaos.  Occasionally, a young
    soldier will take an interest in the magic wielded by the Magi.
    Occassionally, they will accept one of these to be trained.  These
    young hopefuls are sent at once to the Flame Fortress.</p>

    <p>One of the first fortresses, after the grand defensive
    structure in Rowenburg, was the Flame Fortress.  The Flame
    Fortress was originally a wooden palisade, but, like all of the
    early fortresses, was rebuilt in solid granite.  Now, the Flame
    Fortress is being rebuilt, stone by stone, in black marble shipped
    down from the Crag Trolls.  None know how this enormous project is
    being funded, only that the Crag Trolls themselves are doing the
    masonry work.</p>

    <p>None but the Magi themselves know what tests and training newly
    arrived novices are given when they enter the fortress.  Some are
    never seen again.  Those that do return are changed.  They are
    cold and distant, unwilling or unable to exhibit emotion of any
    kind.  But they wield power.</p>

    <p>The power of the Fire Magi kept the early inhabitants of
    Aldoran alive.  They use fire, shaping it to their wills, imbuing
    it with properties like intelligence and ferocity, and send it
    forth to destroy their foes.  Enormous balls of flame appear at
    their gesture.  Walls of fire engulf the enemy, splitting them
    into bite-sized chunks for the regular forces.  Huge fists of fire
    smash the foe, while infernal meteors fall from the sky, raising
    craters in the earth, glazing the bodies of enemies into glass.
    Suffice to say, they are powerful allies, and formidable
    enemies.</p>

    <p>The Fire Magi are used only in battle.  They refuse to be used
    to exact justice, to settle disputes between lords or commoners.
    They cannot be bought or manipulated.  They are fiercely loyal to
    the King, and will die fighting his battles.  They are the Fire
    Magi.</p>

</page>

