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<!-- CharacterCreation.xml (c) 1999 Shawn P. Vincent (svincent@svincent.com) -->

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<title>Character Creation</title>

<head>Overview</head>

    <p>I take character creation very seriously.  To that end, I've
    collected a bunch of words about creating characters here.  Read
    them through while creating the character, if possible, and steal
    ideas from them.</p>

<head>The Basics</head>

    <p>The most important thing about any character in my campaign is
    background and description.  You could even run a character in my
    campaign without any other stats at all, if you'd like, although
    it's sometimes convenient to roll a dice or compare numbers, etc.
    &lt;shrug&gt;</p>

    <p>Anyway, don't be afraid to suggest rules variations you'd like
    to try out, etc.  I'm extremely severe towards any sort of
    <em>munchkinism</em> (which translates, roughly, to &quot;any
    character who tries to get power and enormous game-world status
    without working honestly for them&quot;.), so don't try to use
    this to your advantage.  However, if you just want to have fun
    with stuff, go ahead.  I'm all for it.</p>

    <p>I expect two things from each player prior to starting them
    playing in my campaign:</p>

    <ol>
        <li><p><strong>A character description/background
        document</strong> - This is a document describing both the
        character you intend to run, as well as his or her personal
        history.  You're encouraged to write as much as possible.
        Experience and/or level awards are available for characters
        who </p></li>

        <li><p><strong>A character sheet</strong> - This is a basic
        character sheet, nothing particularly unusual.  Attributes can
        be rolled any way you wish, or even hand-picked, with the
        stipulation that they should match the description, and not be
        too outrageously high.  I reserve the right to arbitrarily
        reduce attribute scores before accepting characters into my
        games.</p></li>
    </ol>

    <p>You should probably make a couple of copies of each of these,
    so that I can keep one in my possession, and pore over it late at
    night when I'm bored.  E-copies are particularly useful (I use a
    Windows-NT box, but I'm good with computers, and could probably
    coax a Mac disk or something to work if hard-pressed.  Try to make
    it easy for me if you can.)</p>


<head>A Checklist</head>

    <p>Creating a character is a long and involved process, and it's
    easy to forget stuff.  To help you remember all the things you
    need to do, I've prepared this checklist.  Page number references
    from the revised 2nd edition Player's Handbook (the black one with
    the adventurers bursting into through a door on the cover)</p>

    <ol>

        <li><p><strong>A Detailed Character History</strong> - More on
        this in the Player package, but briefly, this is where your
        character came from, what made him who (s)he is today, etc.
        The more words, the better.</p></li>

        <li><p><strong>A Detailed Character Description</strong> - This
        includes such things as what your character looks like, how
        (s)he acts and behaves, what (s)he believes, what (s)he wears,
        etc.</p></li>

        <li><p><strong>Choose class and race</strong> - This is a big
        step, and should probably come out of your character
        description.  Note that non-humans have a hard time in my
        world, and in Museurth, only human characters are allowed at
        all (unless you have a really convincing reason to play a
        Dylph or an irn or something).</p></li>

        <li><p><strong>Weapon and Nonweapon Proficiencies</strong> -
        (Chapter 5).  Nonweapon proficiencies should come out of your
        character background, as should weapon proficiencies.</p></li>

        <li><p><strong>Equipment</strong> - (Chapter 6).  Choose
        equipment based on starting money as listed, unless you can
        come up with a convincing reason why your character has more
        money (you can have less money if you want without even asking
        me).</p></li>

        <li><p><strong>Ability Scores</strong> - Give me ranges for
        these, based on your character description, as described in
        the Player Package.  Justifications for particular values
        would be good, here, if the value is unusually high (14 or
        above) or unusually low (6 or below).  (p18-25)</p></li>

        <li><p><strong>Combat Stats</strong> - This includes your THAC0
        (p121 + modifiers), your Armor Class (AC) (p99+modifiers), and
        your Hit Points (p16 + modifiers) </p></li>

    </ol>

    <p>These are the important things.  You can come up with other
    stuff too, like age and weight and stuff, but as long as these
    things are there, your character will be considered playable in my
    campaign.  </p>



<head>Character Backgrounds</head>

    <p>I use character backgrounds for plot ideas and motivating
    players, so the richer and more original the background, the
    richer the character's (and hence, the player's) involvement in
    the game world will be.</p>

    <p>Some things to think about for character backgrounds are:</p>

    <ul>

        <li><p>People that the character may have had in the past:
        parents, friends, mentors, servants -- anybody significant to
        the character can be documented.</p></li>

        <li><p>The character's homeland.  Depending on the campaign, you
        can invent this, or I will give you options.  Contact me
        before creating characters if you care about this issue.</p></li>

        <li><p>Why is the character adventuring/doing whatever the
        adventure dictates?  This is one of the more important and
        unusual questions: if there isn't a satisfactory answer to
        this, the character might fizzle before it has a chance to
        make its mark on the world...</p></li>

        <li><p>What do you (as a player) hope to get out of playing this
        character?  Answering this helps me, as a game master, to help
        fulfill your hopes.</p></li>

    </ul>

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