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<!-- GenericCurrency.xml (c) 1999 Shawn P. Vincent (svincent@svincent.com) -->

<page>

<title>A &quot;Standard&quot; currency system</title>
<summary>Describes a possible currency system for your
campaign.</summary>

<fantasy>

      <dramaticDescription>Exterior, Market square.  The children play
      on the baked street, and a pig runs by, chased by an extremely
      distressed farmboy.  A young foreigner walks up to an arkwright
      and tries to buy one of the small decorated chests he has on
      display.</dramaticDescription>

      <dramaticDescription>The transaction takes place without a hitch
      until payment comes up...</dramaticDescription>

      <p>Merchant: <em>That'll be 8 silver pieces, please.</em></p>

      <p>Foreigner: 8 pieces of silver?  What size?</p>

      <p>Merchant: <em>Don't get smart with me, son!  Give me the
      money, or get out!</em></p>

      <p>Foreigner: No no... I really don't understand what you mean.
      Money?</p>

      <p>Merchant: <em>Guards!</em></p>

      <dramaticDescription>The foreigner flees.</dramaticDescription>

</fantasy>

  <head>Introduction</head>

      <p>Dungeons&amp;Dragons did a major disservice to lovers of
      realism when it introduced the standard 'gold', 'silver',
      'copper' system.  Realism and world flavor were sacrificed on
      the altar of simplicity.  Not all groups care: they prefer the
      simplicity.  Also, gamers are free to introduce their own
      variants: which is what I am doing here.</p>

      <p>In this document, I present a system of currency to replace
      the 'standard' D&amp;D system.  It is a plug-in replacement, and
      is to be made as easy to adopt as possible.</p>

  <head>Why Change What's There?</head>

      <head2>The Undervaluation Problem</head2>

      <p>The Dungeons&amp;Dragons monetary system massively
      undervalues gold and silver.  Historically, a few pieces of gold
      were extremely valuable.  Not so in a standard D&amp;D campaign
      world.  The reasoning behind this can be found in the 1st
      Edition Dungeon Master's Guide (DMG).  I haven't found a
      reference from 2nd Edition.  On page 90, in the section <em>The
      Campaign (Economics)</em>, Gary Gygax writes:</p>

      <blockquote>
        There is no question that the prices and costs of the game are
        based on inflationary economy, one where a sudden influx of
        silver and gold has driven everything well beyond its normal
        value.  The reasoning behind this is simple.  An active
        campaign will most certainly bring a steady flow of wealth
        into the base area, as adventurers come from successful trips
        into dungeon and wilderness.  If the economy of the area is
        one which more accurately reflects that of medieval England,
        let us say, where coppers and silver coins are usual and a
        gold piece remarkable, such an influx of new money, even in
        copper and silver, would cause an inflationary spiral.  This
        would necessitate you adjusting costs accordingly and then
        upping dungeon treasures somewhat to keep pace.  If a
        near-maximum is assumed, then the economics of the area can
        remain relatively constant, and the DM will have to adjust
        costs only for things in demand or short supply -- weapons,
        oil, holy water, men-at-arms, whatever.
      </blockquote>

      <p>This argument may be sound economically (I don't know enough
      about economics to know: why would the standard D&amp;D economy
      not itself go into an &quot;inflationary spiral&quot;?).
      However, I have two issues with it.</p>

      <ol>
        <li><p>First, not every campaign consists of brave adventurers
        going out to battle dragons, hauling back wagonloads of loot,
        and then dumping it into the economy.  In my campaigns, people
        travel a lot more, there are typically very few 'adventurers',
        and adventurers tend not to find much loot.</p></li>

        <li><p>Second, even if I did run a campaign like this, I would
        probably <em>want</em> to adjust prices.  Imagine the player's
        reaction when they are suddenly super-rich after finding all
        this gold, then discovering that once they start spending it,
        everybody <em>else</em> is super-rich, too!
        &lt;chuckle&gt;</p></li>
      </ol>

      <head2>The Genericity Problem</head2>

      <p>Dungeons&amp;Dragons has an extremely flavorless monetary
      system.  'Gold pieces', 'silver pieces', etc, may be good for a
      video game, but reflect very poorly the rich heritage of
      monetary systems that existed in earth's own history, let alone
      a fantasy world.  Historically, coins had many names given them
      by many people.  Even modern coinage has odd names: 'quarter',
      'nickle', 'dime', 'penny', are all interesting names: why can't
      D&amp;D have something similar?</p>

  <head>An Alternative</head>

      <p>Here is presented a complete coinage system.  It lacks
      platinum and electrum coins, for various reasons, but contains a
      new coin: the brass piece, which is worth one-tenth of a copper
      piece.</p>

      <p>In my generic currency system, I reject this inflated
      economics system.  Instead, I propose upgrading every coin to
      the value of the next higher coin.  Thus, a silver coin is now
      worth a gold coin, etc.  This is not a new idea: others have had
      it before me.</p>

      <p>To use existing price lists, <strong>take any listed price
      and divide by 10</strong>: the money is now worth 10 times more
      than is standard.</p>

      <p>The quick rule is: <strong>1 golden eagle = 10 silver ladies
      = 100 copper pence = 1000 brass bits</strong></p>

  <head2>Notes on this currency</head2>

      <p>Since the currency is not entirely recycled each time a new
      set of royalty takes the throne, there are often coins with
      older ruler's images upon them.  A clear idea here is that of
      some king whose image is very rare, because all of the coins
      were recalled, for some reason...</p>

      <p>Some number of foreign coins are in circulation amongst the
      silver and gold.  Silver coins are worth the same as local
      silver coins as long as the royal mint stamps a mark upon the
      coin indicating that the coin should be accepted.  Foreign gold
      coins are worth their face value without such a mark, but are
      very rare, as the government likes to re-mint the gold into
      local coins.</p>

      <p>'Foreign equivalence', listed below, describes the symbols
      stamped upon various foreign coins to demonstrate equivalence
      with local currencies.</p>

      <p>For those interested, images of roman coins can be found at
      the <link
      href="http://artemis.austinc.edu/acad/cml/rcape/vcrc/index.html">Virtual
      Catalog of Roman Coins Homepage</link>.  Note that their terms
      of use are fairly restrictive, and expressly forbid use of the
      coin images without prior permission.  This is why there are no
      coin images on this page.</p>

  <entity>
      <title>Golden 'Eagles'</title>

      <stats>
        <stat><name>Common Names</name>  <value>Eagle</value></stat>
        <stat><name>Value</name>         <value>10 silver ladies, 100 copper pence, 1000 brass bits</value></stat>
        <stat><name>Metal Value</name>   <value>90%</value></stat>
        <stat><name>Obverse</name>       <value>King's bust</value></stat>
        <stat><name>Reverse</name>       <value>Eagle riding thunderbolt</value></stat>
        <stat><name>Foreign Equivalence</name> <value>Stylized Eagle (rare)</value></stat>

      </stats>

      <p>The Golden Eagle is the coin of highest denomination minted
      by the royal mints.  Worth 10 silver ladies, it is rarely seen
      outside of the hands of lords and the wealthiest of
      merchants.</p>

      <p>The obverse image is that of the current king, eyes set
      towards his foe on the battlefield.  The reverse image is that
      of an eagle, the image of power.</p>

      <p>Gold is rumored to have been more common in times of old, and
      legends hoardes of gold (typically in the form of golden items,
      rather than coinage) are not uncommon.  It is every peasant's
      dream to own his weight in Eagles so he can live like a
      lord.</p>

      <p>Acquiring gold, unless the purchaser happens to have some on
      hand, involves a trip to the royal mint or a moneychanger to
      convert silver and copper into Eagles, usually for a fee not
      exceeding 10% (although some places charge more).</p>

      <p>Despite being so rarely seen, the Eagle is the basis of the
      monetary system.  Originally set to be the value of a normal
      cow, the Eagle has remained relatively fixed throughout the
      years.</p>

      <p>Golden Eagles play a significant role in international trade.
      Gold is certain to be accepted anywhere a merchant is likely to
      travel, and so often, when travelling to unknown foreign
      countries, gold is carried rather than silver.  Note that while
      nearly every nation accepts gold as payment, many of them will
      only accept the gold's weight.  Normally, Eagles are worth
      around 90% of their face value.</p>

      <p>An Eagle will buy you a short sword, although you would
      typically use silver for the purchase.  Eagles are used in the
      purchase of ships and castles, and actual gold often does not
      change hands: letters of credit or the like are used
      instead.</p>

  </entity>

  <entity>
      <title>Silver 'Ladies'</title>

      <stats>
        <stat><name>Common Names</name>  <value>Lady, Bull</value></stat>
        <stat><name>Value</name>         <value>1/10 golden eagle, 10 copper pence, 100 brass bits</value></stat>
        <stat><name>Metal Value</name>   <value>90%</value></stat>
        <stat><name>Obverse</name>       <value>Queen's bust</value></stat>
        <stat><name>Reverse</name>       <value>Charging Bull</value></stat>
        <stat><name>Foreign Equivalence</name> <value>Stylized Bull</value></stat>
      </stats>

      <p>The Silver Lady is the largest denomination of coin any
      normal person sees in their life.  Any significant purchase
      involves Ladies, and any well-to-do merchant will own many of
      them.</p>

      <p>The obverse image on a Lady is that of the queen, gracious
      and beautiful.  The reverse image is that of a charging bull,
      reminding all that behind the queen sits the king's power.  The
      Lady originally had the image of a sunburst on the back, but the
      king became afraid that since his image was not always before
      the populace, they may forget his power and rise against him.
      Therefore, he placed the bull upon the coin, to remind all that
      he was always present, and his power was great. </p>

      <p>In addition, most other countries will accept Ladies: if not
      in their face value, at least in their weight as silver.  The
      silver consituting a silver coin is normally worth around 90% of
      the face value of the coin.</p>

      <p>A Lady can buy you a pound of uncommon spice, a small chest,
      or an axe.</p>
  </entity>

  <entity>
      <title>Copper 'Pence'</title>

      <stats>
        <stat><name>Common Names</name>  <value>Penny, Pence</value></stat>
        <stat><name>Value</name>         <value>1/100 golden eagle, 1/10 silver lady, 10 brass bits</value></stat>
        <stat><name>Metal Value</name>   <value>5%</value></stat>
        <stat><name>Obverse</name>       <value>Important man</value></stat>
        <stat><name>Reverse</name>       <value>Lady Liberty, weighing coins</value></stat>
        <stat><name>Foreign Equivalence</name> <value>Stylized Scales</value></stat>
      </stats>

      <p>The copper Penny is the backbone of the kingdom's commercial
      life.  Nearly every purchase involves pence (the plural of
      penny), and it is not uncommon for most persons to own
      several.</p>

      <p>The obverse Penny image is that of some significant male
      personage in the kingdom (perhaps a councillor or the head of a
      major guild).  The reverse image is that of lady liberty,
      weighing coins in a marketplace, ensuring fair dealing.</p>

      <p>Note that Pence are <em>fiduciary</em>, or <em>token</em>
      coins.  This means that their face value is higher than the
      value of the bullion making them up, by a significant margin.
      This means that Pence are only good as currency inside the
      kingdom.  If you try to use them outside of the kingdom, the
      value of the copper is typically only 5% the value of the
      coin.</p>

      <p>A Penny can buy you a pound of salt, or a meal at a
      tavern.</p>
  </entity>

  <entity>
      <title>Brass 'Bits'</title>

      <stats>
        <stat><name>Common Names</name>  <value>Bit, Crown</value></stat>
        <stat><name>Value</name>         <value>1/1000 golden eagle, 1/100 silver lady, 1/10 copper penny</value></stat>
        <stat><name>Metal Value</name>   <value>nil</value></stat>
        <stat><name>Obverse</name>       <value>King's bust</value></stat>
        <stat><name>Reverse</name>       <value>Date of start of rule</value></stat>
        <stat><name>Foreign Equivalence</name> <value>Crown</value></stat>
      </stats>

      <p>Brass Bits are the most common coin in circulation, as they
      are the least valuable.</p>

      <p>The obverse image on the Bit is that of the king's bust.  The
      reverse image has stamped the date of his reign's start.</p>

      <p>Bits, like Pence, are token coins, and thus are not
      typically accepted as currency outside of the kingdom.  Their
      bullion is worthless.</p>

      <p>A Bit can buy you an ale at most taverns.</p>
  </entity>

  <head>How much money do people have?</head>

      <p>Using this new system, a useful question to ask is: How much
      money does the typical person have on his body?</p>

      <p>Well, let's look at some cases, shall we?</p>

      <p><em>Your typical farmer</em> will have little to no money at
      all.  He will prefer to pay with livestock or various bartering
      (often eggs are used as payment for services and goods).  If
      anything, a farmer might have 0-3 (d4-1) Bits</p>

      <p><em>A typical poor merchant</em>, which includes such people
      as fruit sellers and their ilk, will do little better, typically
      having 2-8 (2d4) bits.</p>

      <p><em>A typical merchant</em> will have more, often 1-4 (d4)
      pence, and 5-20 (5d4) bits.</p>

      <p><em>Wealthy merchants</em> are the dream of pickpockets and
      fruitsellers alike: they sometimes carry Ladies around with
      them: 1-4 (d4), and a smattering of smaller change (2d4 pence,
      5d4 bits)</p>

      <p><em>Lords and their ilk</em> have the most money: they may
      carry any amount of money, but it is not unusual to carry that
      of a wealthy merchant, plus 0-3 Eagles.</p>

      <p>Others may be added here at a later date.</p>

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