<page>
<title>Horse Breeds</title>
<summary>A compendium of fantasy horse breeds.</summary>

    <p><note>List a number of typical breeds of horses, with somewhat
    generic names. (i.e. - not based on Earth place names)</note></p>

      <head>Horse, Heavy</head>
      <stats>
      <stat><name>Type</name><value>Large Animal</value></stat>
      <stat><name>Hit Dice</name><value>3d8+6 (19 hp)</value></stat>
      <stat><name>Initiative</name><value>+1 (Dex)</value></stat>
      <stat><name>Speed</name><value>50 ft.</value></stat>
      <stat><name>AC</name><value>13 (-1 size, +1 Dex, +3 natural)</value></stat>
      <stat><name>Attacks</name><value>2 hooves +3 melee</value></stat>
      <stat><name>Damage</name><value>Hoof 1d6+2</value></stat>
      <stat><name>Face/Reach</name><value>5 ft. by 10 ft./5 ft.</value></stat>
      <stat><name>Special Attacks</name><value>-</value></stat>
      <stat><name>Special Qualities</name><value>Scent, Spooks (10)</value></stat>
      <stat><name>Saves</name><value>Fort +5, Ref +4, Will +2</value></stat>
      <stat><name>Abilities</name><value>Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6</value></stat>
      <stat><name>Skills</name><value>Listen +6, Spot +6</value></stat>
      <stat><name>Feats</name><value>-</value></stat>
      <stat><name>Climate/Terrain</name><value>Any land</value></stat>
      <stat><name>Organization</name><value>Solitary</value></stat>
      <stat><name>Challenge Rating</name><value>1</value></stat>
      <stat><name>Treasure</name><value>None</value></stat>
      <stat><name>Alignment</name><value>Always neutral</value></stat>
      <stat><name>Advancement</name><value>-</value></stat>
      </stats>

      <p>This would be your typical heavy horse breed, used for
      pulling ploughs and large carts/carriages.  This breed has had
      no war training, and thus has no levels.  Heavy horses, if
      trained for battle, become your typical Greathorse.</p>

      <head>Horse, Light</head>

      <stats>
      <stat><name>Type</name><value>Large Animal</value></stat>
      <stat><name>Hit Dice</name><value>3d8+6 (19 hp)</value></stat>
      <stat><name>Initiative</name><value>+1 (Dex)</value></stat>
      <stat><name>Speed</name><value>60 ft.</value></stat>
      <stat><name>AC</name><value>13 (-1 size, +1 Dex, +3 natural)</value></stat>
      <stat><name>Attacks</name><value>2 hooves +2 melee</value></stat>
      <stat><name>Damage</name><value>Hoof 1d4+1</value></stat>
      <stat><name>Face/Reach</name><value>5 ft. by 10 ft./5 ft.</value></stat>
      <stat><name>Special Qualities</name><value>Scent, Spooks (20)</value></stat>
      <stat><name>Saves</name><value>Fort +5, Ref +4, Will +2</value></stat>
      <stat><name>Abilities</name><value>Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6</value></stat>
      <stat><name>Skills</name><value>Listen +6, Spot +6</value></stat>
      <stat><name>Feats</name><value>-</value></stat>
      <stat><name>Climate/Terrain</name><value>Any land</value></stat>
      <stat><name>Organization</name><value>Solitary</value></stat>
      <stat><name>Challenge Rating</name><value>1</value></stat>
      <stat><name>Treasure</name><value>None</value></stat>
      <stat><name>Alignment</name><value>Always neutral</value></stat>
      <stat><name>Advancement</name><value>-</value></stat>
      </stats>

      <p>Light horse.  This could be the medieval Palfrey or Courser,
      depending on its ridability and speed.  This horse has had no
      training for war.</p>

      <head>Donkey</head>

      <stats>
      <stat><name>Type</name><value>Medium Animal</value></stat>
      <stat><name>Hit Dice</name><value>2d8+2 (11 hp)</value></stat>
      <stat><name>Initiative</name><value>+1 (Dex)</value></stat>
      <stat><name>Speed</name><value>30 ft.</value></stat>
      <stat><name>AC</name><value>13 (+1 Dex, +2 natural)</value></stat>
      <stat><name>Attacks</name><value>Bite +1 melee</value></stat>
      <stat><name>Damage</name><value>Bite 1d2</value></stat>
      <stat><name>Face/Reach</name><value>5 ft. by 5 ft./5 ft.</value></stat>
      <stat><name>Special Qualities</name><value>Scent, Spooks (20)</value></stat>
      <stat><name>Saves</name><value>Fort +4, Ref +4, Will +0</value></stat>
      <stat><name>Abilities</name><value>Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4</value></stat>
      <stat><name>Skills</name><value>Balance +3 (+2 racial), Listen +5, Spot +5</value></stat>
      <stat><name>Feats</name><value>-</value></stat>
      <stat><name>Climate/Terrain</name><value>Temperate and warm desert, hill, plains, and mountains</value></stat>
      <stat><name>Organization</name><value>Solitary</value></stat>
      <stat><name>Challenge Rating</name><value>1/6</value></stat>
      <stat><name>Treasure</name><value>None</value></stat>
      <stat><name>Alignment</name><value>Always neutral</value></stat>
      <stat><name>Advancement</name><value>-</value></stat>
      </stats>

      <p>A typical donkey.</p>

      <p>Other names for the donkey include the 'ass', the 'moke', the
      'burro', and the 'cuddy'.</p>

      <p>The best pack animal around, a donkey is stolid in the face
      of danger, hardy, sure-footed, and capable of carrying heavy
      loads over vast distances. Unlike horses, they're willing
      (though not eager) to enter dungeons and other strange or
      threatening places.</p>

      <p>This creature has had no war training.</p>

      <p><strong>Carrying Capacity:</strong> A light load for a donkey
      is up to 50 pounds; a medium load, 51-100 pounds; a heavy load,
      101-150 pounds. A donkey can drag 750 pounds.</p>

      <p><strong>Skills:</strong> Donkeys receive a +2 racial bonus to
      Balance.</p>

      <p>An excellent website on donkeys is the <link
      href="http://www.donkeybreedsociety.co.uk/">Donkey Breed
      Society</link>.</p>

      <head>Mule</head>

      <stats>
      <stat><name>Type</name><value>Large Animal</value></stat>
      <stat><name>Hit Dice</name><value>3d8+9 (22 hp)</value></stat>
      <stat><name>Initiative</name><value>+1 (Dex)</value></stat>
      <stat><name>Speed</name><value>30 ft.</value></stat>
      <stat><name>AC</name><value>13 (-1 size, +1 Dex, +3 natural)</value></stat>
      <stat><name>Attacks</name><value>2 hooves +4 melee</value></stat>
      <stat><name>Damage</name><value>Hoof 1d4+3</value></stat>
      <stat><name>Face/Reach</name><value>5 ft. by 10 ft./5 ft.</value></stat>
      <stat><name>Special Qualities</name><value>Scent, Spooks (20)</value></stat>
      <stat><name>Saves</name><value>Fort +6, Ref +4, Will +1</value></stat>
      <stat><name>Abilities</name><value>Str 16, Dex 13, Con 17, Int 3, Wis 11, Cha 6</value></stat>
      <stat><name>Skills</name><value>Listen +6, Spot +6</value></stat>
      <stat><name>Feats</name><value>-</value></stat>
      <stat><name>Climate/Terrain</name><value>Warm plains</value></stat>
      <stat><name>Organization</name><value>Solitary</value></stat>
      <stat><name>Challenge Rating</name><value>1</value></stat>
      <stat><name>Treasure</name><value>None</value></stat>
      <stat><name>Alignment</name><value>Always neutral</value></stat>
      <stat><name>Advancement</name><value>-</value></stat>
      </stats>

      <p>A mule is the sterile cross between a horse and a donkey.
      The word 'hinny' refers to a mule from a female donkey and male
      horse.  The term 'mule' is technically a female horse-male
      donkey cross, but is also used for all horse-donkey crosses.</p>

      <p>Male mules (johns) should always be castrated: they can
      otherwise be unpredictable and dangerous with too many hormones.
      There have been no recorded fertile johns.</p>

      <p>It is possible, but exceptionally rare (1 in a million
      chance) to get a female mule (molly) that can breed.</p>

      <p>Mules have a reputation for being stubborn, but in fact they
      are just highly intelligent, unwilling to put themselves into
      danger, and know when they've been worked too hard.  A horse, on
      the other hand, can be worked until it drops.</p>

      <p>One of the best pack animals around, a mule is stolid in the
      face of danger, hardy, sure-footed, and capable of carrying
      heavy loads over vast distances. Unlike horses, it is possible
      (though not easy) to convince them to enter dungeons and other
      strange or threatening places.</p>

      <p>This creature has had no war training.</p>

      <p><strong>Skills:</strong> Mules receive a +2 racial bonus to
      Dexterity checks to avoid slipping or falling.</p>

      <p><strong>References: </strong> Some excellent websites about
      mules are: <link
      href="http://www.hamill.co.uk/british_mule_soc/">British Mule
      Society</link>, and <link
      href="http://www.lovelongears.com/index.html">Love
      Longears!</link>.</p>


      <head>Pony</head>

      <stats>
      <stat><name>Type</name><value>Medium Animal</value></stat>
      <stat><name>Hit Dice</name><value>2d8+2 (11 hp)</value></stat>
      <stat><name>Initiative</name><value>+1 (Dex)</value></stat>
      <stat><name>Speed</name><value>40 ft.</value></stat>
      <stat><name>AC</name><value>13 (+1 Dex, +2 natural)</value></stat>
      <stat><name>Attacks</name><value>2 hooves +2 melee</value></stat>
      <stat><name>Damage</name><value>Hoof 1d3+1</value></stat>
      <stat><name>Face/Reach</name><value>5 ft. by 5 ft./5 ft.</value></stat>
      <stat><name>Special Qualities</name><value>Scent, Spooks (20)</value></stat>
      <stat><name>Saves</name><value>Fort +5, Ref +4, Will +0</value></stat>
      <stat><name>Abilities</name><value>Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4</value></stat>
      <stat><name>Skills</name><value>Listen +5, Spot +5</value></stat>
      <stat><name>Feats</name><value>-</value></stat>
      <stat><name>Climate/Terrain</name><value>Any land</value></stat>
      <stat><name>Organization</name><value>Solitary</value></stat>
      <stat><name>Challenge Rating</name><value>1/4</value></stat>
      <stat><name>Treasure</name><value>None</value></stat>
      <stat><name>Alignment</name><value>Always neutral</value></stat>
      <stat><name>Advancement</name><value>-</value></stat>
      </stats>

      <p>A small pony.</p>

      <p>This creature has had no war training.</p>

      <p><strong>Carrying Capacity:</strong> A light load for a pony
      is up to 75 pounds; a medium load, 76-150 pounds; and a heavy
      load, 151-225 pounds. A pony can drag 1,125 pounds.</p>

      <head>Zebra</head>

      <stats>
      <stat><name>Type</name><value>Large Animal</value></stat>
      <stat><name>Hit Dice</name><value>3d8+6 (19 hp)</value></stat>
      <stat><name>Initiative</name><value>+1 (Dex)</value></stat>
      <stat><name>Speed</name><value>60 ft.</value></stat>
      <stat><name>AC</name><value>13 (-1 size, +1 Dex, +3 natural)</value></stat>
      <stat><name>Attacks</name><value>2 hooves +2 melee</value></stat>
      <stat><name>Damage</name><value>Hoof 1d4+1</value></stat>
      <stat><name>Face/Reach</name><value>5 ft. by 10 ft./5 ft.</value></stat>
      <stat><name>Special Qualities</name><value>Scent, Spooks (40)</value></stat>
      <stat><name>Saves</name><value>Fort +5, Ref +4, Will +2</value></stat>
      <stat><name>Abilities</name><value>Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6</value></stat>
      <stat><name>Skills</name><value>Listen +6, Spot +6</value></stat>
      <stat><name>Feats</name><value>-</value></stat>
      <stat><name>Climate/Terrain</name><value>Any land</value></stat>
      <stat><name>Organization</name><value>Solitary</value></stat>
      <stat><name>Challenge Rating</name><value>1</value></stat>
      <stat><name>Treasure</name><value>None</value></stat>
      <stat><name>Alignment</name><value>Always neutral</value></stat>
      <stat><name>Advancement</name><value>-</value></stat>
      </stats>

      <p>Zebras can be crossbred with horses or donkeys to create new
      and interesting breeds.  Some of these breeds can be quite
      beautiful, with brown and black stripes.  See the References,
      below, for more information.</p>

      <p><strong>References: </strong> An excellent site on zebra
      hybrids: <link
      href="http://www.geocities.com/zedonknzorse/index.html">Zebra
      Hybrids</link>.</p>

</page>
